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The workshops are expensive! The Elvenar are very satisfied that their descendants finally seem to focus on their own matters. You can find Scrolls of Guest Race Information Knowledge in this thread. Welcome to Elvenar For Apprentices BASIC STRATEGY Boosted Goods City Balance (Buildings) City Layout (Space Optimization) Culture Bonus Hotkeys Neighborly Help (Visiting) Trading TOURNAMENTS Tournament Calculator Marble Province Steel Province Planks Province Crystal Province Scrolls Province Silk Province Elixir Province Magic Dust Province Tags: Embassies, Preview Previous Post Elvenar Embassies - Research Preview https://en.forum.elvenar.com/index.php?threads/copying-messages-chat-mail-workaround.1821/, 6-8 workshops. It was a place of prosperity and knowledge, where development reached the most unimaginable peak! Mana continues, to accrue until it hits a maximum amount, at which. These are fairly sizable at 28-30 squares each, and not exactly cheap. This amount is shown for each building when you. And even for players who have built everything else which is more useful, nowadays you dont just commit space and extra KPs you have to contend with increased squad sizes in tournament and the Spire. Apply as many culture spells as you have items clicked. Italian Guide from Cavalieri Dello Zombiaco, CrazyWizard's Guest Race Factory Suggestions, Google Spreadsheet from Dreams of Gerontius, Facebook Doc with Resource Thread from Platinum Leaf. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); Check your inbox to confirm your subscription. But hey, its possible that things will change. Following this, youcan likely max out your supplies to last you for another week or two until you can store up enough spells to do it again. So this is it for now. When you have a day where youll have more time to play, set your workshops on a longer production run; 9 hrs or even 1 day. For game basics with a bit more explanation and some strategy advice thrown in, be sure Roads may make things look more orderly, but at the end of the day, you want your city to be functional and to run smoothly, instead of merely looking gorgeous with all the bells and whistles. Elvenaris a trademark of InnoGames GmbH. This varies a lot as you upgrade buildings sizes. You may even need to sell off some of your older culture to make room, and because you can afford to. To participate in or to create forum discussions, you will need your own forum account. And even at L4, this portal is smaller than most in the recent history. Join A Fellowship ASAP. the game just about is listed there. It is used to produce refined marble from marble, which, you will use in the forest fabrication to produce. Youll need some non-trivial amounts starting from L2, so depending on how easy/difficult it is to get it, this might be a problem. Sentient requirements are relatively high, but nothing that Chapter 18 city wont be able to handle. The only reason to build any of these is if you for whatever reason want to save on PPs. Elvenar Chapter 18 - Production Preview - MinMax Game Upgrading the forest glade will give your fabrications and grafting sites a much needed boost! If you are new at this game, I actually encourage you to look for guides like the ones the mmoauctions have. Traders of Unur - Elvenar Wiki EN And it might be a bottleneck. Once youve built the grafting sites, youll only need mana tears to upgrade the forest glade. Instead, youll go straight through the middle to the end, then back, above, and beneath. We keep your data private and share your data only with third parties that make this service possible. Many researches require 100k+, 150k+ and even 200k+ for just one. New Chapter: The Embassies! - Elvenar Gems of Knowledge This guest race reveals a big chunk of the Elvenar background story and answers many questions about the history of this land. If you have plenty of goods, consider skipping a few production rounds, at least for the most expensive manufactories. Youll need mana tears to build the grafting sites. You have plenty of time to work on building and producing Mana, and then Mana decay will start to become very important! Use spells to increase culture, request people to boost main hall. Here are some tips for getting and keeping enough supplies to get through the chapter: Stock-piles are nice, but theres a time and a place to make them. You are using an out of date browser. This site is not affiliated or associated with InnoGames or Elvenarin any way. playing Elvenar! Comments? Upgrade one to two at a time to level 2 and 3 as you can in between productions of mana tears, until youve produced enough mana tears to upgrade the forest glade. Increases the number of people you can visit to gain a reward from visitations, Increases the number of people who can visit you, Score Usually used to ensure you have achieved a certain technology level, certain level of development or to maintain a high rank, Rank Usually used to maintain a fellowship in a high ranking, Technology and buildings related to goods Used if a fellowship wants to ensure all member can benefit equally from trades or are at a similar technology level, Activity Different measures and rules are regularly used when it comes to activity, Number of visits to fellowship members is the most common and this can vary from a daily requirement, to a few times a week to no requirement, Increasing score over a set time, usually a week. . Apply the power of provision spell to each of your workshops right before you collect the long production. The forest glade is the Woodelves chapter equivalent to the other guest races' portals. Unofficial Fan Site. Are you on Facebook? The following chart presents the minimum recommended buildings toshould plan for: The beginning of this chapter is a breath of fresh air! You will need badges for research and you will have to produce these and therefore also intermediate goods. Use roughly 1/3 of your total production capacity for each. The forest glade is the Woodelves chapter equivalent to the other guest races portals. In the Woodelves chapter, we are introduced to a new game resource called Mana. But there are no bonuses, buffs, strong or weak stats, or special items or units that set humans apart from elves, or vice versa. Certainly let me know if there are other things that you know about the chapter. Upgrade roads when able for the increased culture, often a single 1 x 1 culture building gives more culture then a road so you can put culture objects at the end of roads. Upgrading from level 22 --> 23 adds 110 population.. Finally, you will need to connect their gateway to their own specific buildings using a special road. These advanced creatures thrive on everything natural, and you will find that they can build the most amazing things in and from nature. Note that you will get this mandatory quest: Some high-value culture items that dont need road contact are still handy to have, but youll want to get most of your culture from buildings that produce Mana, now. The developers have indicated that Mana will continue to be a part of the game past the Woodelves chapter. And you can cut down on intermediate goods production time by expanding your settlement if you have a lot of space. It is completely replaceable with Portal Profits. You may want to start with out Research Preview, but today we will be talking about guest race production setup. Mana requirements, just as I mentioned in Research Preview, look stupidly high. Instead, each slot production time drops as the levels go up. Elvenar Wiki EN Of course, the Fairies are quite displeased with this fact and want to stop them. Goods manufactories vary by race and good so a guide based on factory numbers can differ from the guide to what you need. In the Woodelves chapter, we get 4 more upgrade levels for each tier 1 manufactory. To be able to reach a new race you will first need to finish your own progress (the first one arrives in chapter VI). It cannot be upgraded. . Wait at least until after the decay time, but before the maximum accrual time if you can. Register your account here! The Embassies of the Dwarves & Fairies | New Guest Race | Elvenar Although it could get tempting to place those buildings all over your city in Elvenar, the reality is that you only have so much space to work with. Get familiar with it early to set yourself up for success While I might be able to increase my mana production somewhat, there is only so much that I can do, and the required time would still be ridiculous. Open to anyone and everyone who loves Elvenar! So thats about 145K worth of all types of medals, and for symmetry reasons you can expect roughly the same amount of each type. accrue until it hits a maximum amount, at which. Now, we will need ascended goods ascended planks to be exact for both construction and all the upgrades. BEGIN PRODUCING PORTAL UPGRADE/RESEARCH GOODS. For a better experience, please enable JavaScript in your browser before proceeding. Please read our, the post about upgrades that are coming up, Elvenar Manual Fighting Gems Tournament 2019-01-08 [Thor], Elvenar Sorcerers & Dragons Day 24 [71%], Elvenar Tournament Tutorial [2020] Gems, Elvenar Tournament Tutorial [2020] Dust, Elvenar Tournament Tutorial [2020] Elixir, Elvenar Tournament Tutorial [2020] Silk, Elvenar Tournament Tutorial [2020] Scrolls. The forest glade starts out as size 4x2 and grows to 5x4. An ambitious level 30 BTG would boost by 40% for a combined Mana-to-Badge increase to (140/100)*(200/160)^2 = 219% or a mana-need reduction to 46%. InnoGames new iOS and Android game Elvenar is here, and as you may probably have guessed by now, this game takes place in a fantasy setting, specifically in the titular, long-forgotten world of Elvenar. Rewards for top contribution to someones wonder. It will store the special goods you produce, and upgrading it will boost the production of guest race buildings. Being able to create an actual city with a long-forgotten architecture, that's what makes Elvenar so great. More members in a fellowship means faster progress, and more chances to trade resources without having to pay any fees. And in this chapter, you will be primarily spending sentient goods on upgrades, so not much is needed for anything else. There are two stages here. Your gold and population needs will determine the number you need ultimately. I don't like that. To the Forum. Use the tabs along the bottom of the sheet to choose which chapter's quests you'd like to view. And finally, green items are basic resources that are used as inputs into this whole production engine. You will then need to build the gateway required for the race to come from the dimension, where their souls are roaming, into your city and connect it to your Main Hall. Beginner's Guide to Elvenar | Forum - Elvenar International Most fellowships have less patience if an absence is not announced to relevant parties. You can see exactly how much you have, how much you, lose, and when you will lose it by hovering over anywhere. Will probably keep it and level it now for Ch18. Jan 28, 2022 #1 Paula has produced this very nice beginner's guide to Elvenar. To complete all research in the chapter, you need 4,025 badges total. Guest Races By following Elvenar quests and reading through its story, one understands that the lands of the old world of Elvenar were once populated by many different races. Click help to see Mana info in-game anytime. Use this time while you work through to researching the weeping willows to do any necessary re-arranging of your layout. Just like with marble upgrades, elven planks producers can afford to drop a manufactory or two as they upgrade to the new size. Youll also need to keep in mind that each new unit dispatched into battle will cost one point against your total strength. It doesnt matter if you dont know any other people who play the game just keep on sending requests, making sure that youre sending them to those active alliances that have a lot of members in them. Goods Possible solutions: Use shortest production runs possible, focus on boosted factories only and trade, request fellowship help, use spells on factories, complete encounters for boosted relics to increase production, build more boosted factories either temporary or permanent. Mana tears is a 3 hour production, and requires mana to start. PPs are not going to help with that. However, as discussed below, I see no reason in putting any of these up at all, so costs are kinda irrelevant. But, they are also a bit. The information on this site is intended to help and encourage Elvenar players. Dont worry about trying to dedicate more fabrications to Treant Sprouts production or wind chimes because the output is lower for these; the quantity that each item is required in throughout the chapter is (generally) proportional to these output values. The Chapter comes with new Culture Buildings and new levels for the Main Hall, Residences, Workshops, Gems-, Elixir-, and Magic Dust Manufactories, Armories, Military Buildings and a new set of Streets. And as a bonus tip, Elvenar does not offer grinding or replaying when it comes to battles you have only one chance to win the battles, and further skewing things against you is the fact that enemies that are defeated will get their health back. Anyone whos played city building or time management games might have a good idea of what to do those who may be concerned about tactical strategies on the battlefield can rest easy, as theres no PvP fighting mode where you have to match wits with a real player from anywhere around the world. Its up to you to restore Elvenar to its old glory, and build a home for other fantasy races. Once you progress past the main hall research, youll be on your way to the 2nd half of the research tree, which will bring you into the guest production buildings. Getting Started in Elvenar - Elvenar Gems of Knowledge Youll really need every last extra supply you can squeeze out! It cannot be upgraded. Some high-value culture items that dont need road contact are still handy to have, but youll want to get most of your culture from buildings that produce Mana, now. In chapter IX, we rid our cities of the ugly orcs and welcome the wonderful Woodelves! Given that all these assumptions are sketchy to begin with that wont be particularly surprising. Ascended Goods are essential for playing on this chapter's settlement, and will be important in the future as well. This chapter is quite enjoyable for most players, especially with such a nice and easy smooth beginning to ease into the new kinds of buildings well be using, now. However, there are no circular dependencies like the last time around, so it should be easier to unpack So lets do just that down below! Even ascended goods are probably fine, even though it is not certain at this point. Ideally 40 squares of factories for each type of basic, crafted and magical good is the aim. Get a few upgraded so you can work on finishing up your new layout while you accumulate the KP needed for the residences, which do not change size or shape during this chapter. Follow us on Facebook and get access to exclusive content & contests! This is where things look a little further away than they seem. So that means that to produce 145K of medals you will need to run about 4,500 medal productions which will require about 36K worth of elemental resources (water/fire/wind/earth). Contact Support and let them solve your problems. Seriously, dont. As soon as youve produced the resources to do so, upgrade the forest glade. They just cost a lot of supplies, but each upgrade adds a nice population boost to your city. You have been warned! Well, the latter do not matter much because of Portal Profits. At the end of their destructive journey, even the Amuni couldn't find fertile land anymore to settle on, so they decided to take a deep slumber in their giant monument waiting for the land to recover. Build at least 3 forest fabrications as soon as you are able to. 1 = Arendyll (or BETA1 on Beta theres only one world there. Read the Apprentice walk-through to find some great beginners tips for fast early advancement to start your city out strong! And well discuss a bit later, it seems you would want to place as many as you can, unless you want to spend very long time gathering guest race resources. Like us now! In this chapter, we get many new types of buildings. 2 hours, really? And if you can, there is absolutely no reason to build any of these except perhaps if there are any quests for that (for those who care). Or you can choose the engineering Humans option and be the . Mana buildings produce Mana in the same way, that residences produce coins. Sounds like a wash, right? Now medals are produced in intermediate producers, and no matter the producer and medal type, a single medal production gets you 20*1.6=32 medals and requires 8 elemental resources at L3 and max portal (10 and 4 at L1, and L3 having 2x multiplier and 1.6x coming from L4 portal). Elementals - Elvenar Wiki EN Earn your trader in your first playing session! It would seem that the only difference between human and elf is cosmetic, which means your citys dwellers and its buildings will look different. Elvenar is a trademark of InnoGames GmbH. It is used to educate and share information, to improve the player's game and have more fun! point it will stop accruing until it is collected. Badges (in red) are the only guest race resources that are used in the tech tree, so this is the ultimate production item. Four or five is a good start, but dont stop there. However, now that the elves version of planks will match humans, they can now afford to drop the number of manufactories they carry down to match their human counterparts.
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