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This tutorial will cover designing and flying a plane that can soar at high altitudes! Please consider starting a new thread rather than reviving this one. If not, please explain why, which I know you have no problem doing! Thank you, I was able to reach up to 24km altitude with this design. Using very light "engine rich" planes and "reverse swooping" (building velocity at 10km then gently curving up) you can temporarily get above 20km with Wheesely and Juno. FBW uses three controllers - pitch, roll and yaw. It was meant for low altitude flight. That's because wings need to have some AoA to the airstream in order to generate much lift. Strictly speaking this optimisation is unnecessary, but it can win you a bit of range. 2022 Take-Two Interactive Software, Inc. If you upgrade to the panther (or get one on a contract) that engine can get you much higher. Also, Valley and Theomon fly to different corners of Kerbin and three mapping satellites are launched. Subscribe - http://www.youtube.com/c/MikeAben?sub-confirmation=1 Patreon - https://www.patreon.com/MikeAbenPatreon supporters receive early, ad-free, access to videos, kOS and craft files, and more. Discord - https://discord.gg/HTvT7dZ Making Space Home Playlist - https://www.youtube.com/playlist?list=PLB3Ia8aQsDKhqoFyoZ4d33MG7rS9KmDm_0:00 - Designing the Dudley Mk16:42 - Test Flights \u0026 Iterating13:45 - Col. Valley take the Seaplane to the Northern Ice Shelf19:30 - Launch \u0026 Insertion of the Maxwell Vb21:04 - Col. Theomon \u0026 Orlin Visit the Badlands in the Panther24:20 - Launch \u0026 Ejection of the Maxwell VI26:34 - Designing the SENTINEL 129:47 - Launch \u0026 Insertion of the Maxwell VIIFull List of Mods: Aviation Lights Chatterer Community Tech Tree Crew R\u0026R Croud Sourced Science Contract Configurator Contract Packs: Bases and Stations Reborn CommNet Relays Exploration Plus Field Research Kerbal Academy Tourism Plus Contracts Window+ Decoupler Shroud Easy Vessel Switch Kerbal Alarm Clock Kerbal Attachment System Kerbal Construction Time Kerbal Engineer Redux Kerbal Inventory System Kerbalism kOS KRASH Maneuver Node Evolved Navball Alignment Indicator Near Future Aeronautics Near Future Construction Near Future Electrical Near Future Propulsion Near Future Solar Near Future Spacecraft Persistent Rotation Rational Resources RCS Build Aid Continued Restock Restock+ SCANsat Scrapyard SMART Parts Stage Recovery Stockalike Station Parts Expansion Redux TAC Fuel Balancer Texture Replacer Trajectories Transfer Window Planner Universal Storage 2 Unkerballed Start Waypoint Manager J-404 "Panther" Afterburning Turbofan - Kerbal Space Program Typically, I watch my Apoapsis as I boost to the high altitude, and there's enough momentum to coast to the peak before completely running out of fuel. There are no requirements as far as size or power are concerned, as the AI Pilot is capable of flying pretty much anything - from tiny scout planes to oversized freight craft. It only takes a minute to sign up. You could try combining the two. Control Sensativty for Planes - KSP2 Suggestions and Development Well, this game isn't a perfect flight simulator yet, so it will be difficult to figure out. So, to correct " is below crosshairs", what you need to do is to add a little AoA to the wings. Kerbal Space Program - Wikipedia You will find that when you're flying around, will always be slightly below the crosshairs on the navball. Basically there are two things that limit your maximum speed: thrust and speed of sound and with that your maximum altitude. - Spamming airintakes didn't help. 3.) Do plugins for Kerbal Space Program work on unix? Reddit and its partners use cookies and similar technologies to provide you with a better experience. Another approach, which I was managing with some success before I figured out jets, is to build a rocket and catapult yourself towards the measurement point. How do I install mods for Kerbal Space Program 1.1? Press J to jump to the feed. Your link has been automatically embedded. EDIT: Didn't notice you were using FAR. For comparison, the second most maneuverable engine is the CR-7 R.A.P.I.E.R. principle. If too much air runs into the turbine, the excessive amount just flows out unused through side-vents (I think). Since gravity is effectively lower, they don't need as much wing area to maintain altitude-- which, in turn, means less drag, which makes for more efficient flight. It's Kerbal Space Program v.22! The main body is a fuel tank with a Swivel engine at the end. I wasn't expecting so many excellent answers! With only panthers unlocked I might add. This page was last edited on 22 December 2019, at 20:54. 2022 Take-Two Interactive Software, Inc. Make sure we're on the same page with terminology. Double your speed, you need twice as much fuel. At the equator, sea level temperatures vary between a nighttime low of 9 C and a daytime high of 15 C. Is it suspicious or odd to stand by the gate of a GA airport watching the planes? http://www.youtube.com/user/Cruzanak?sub_confirmation=1Quicklinks to topics in this videoJet Engine Concepts: 0:30Air Intakes: 1:13Flameouts: 2:22Control Surfaces: 5:08Flying Tips: 5:57This video will go over everything that you need to know about to design a capable plane that can fly in the thinnest of atmospheres. Delta wings are able to work better since the lack of lift per square area is compensated by having larger area to provide lift. if you just go into the SPH, slap together some parts like Legos, and go-- is to attach them with zero AoA. So if you want to make a plane go as fast as possible, you want to minimise both angle of attack and angle of incidence necessary to sustain level flight at your target speed and altitude. Rationale: If that's all a case of Too Many Words, think of it this way: Suppose you just build a plane the "default" way and don't put any AoA at all on the wings. even stranger is that the surface is textured. The J-404 "Panther" Afterburning Turbofan is a jet engine added in version 1.0.5. Paste as plain text instead, Range with this method is pretty short due to drag. Kerbal Space Program 2 . What determines the maximum altitude a plane can reach? 1 Pod outside the level 3 VAB. You can do that by right-clicking the engine and clicking "Toggle Mode." Building a High Altitude Jet | Stream pt. 2/3 (KSP 1.11.2) The more successful the flights, the more successful the space program is. Yes. Upload or insert images from URL. To subscribe to this RSS feed, copy and paste this URL into your RSS reader. Airplane Plus on SpaceDock In addition to the traditional giant tube of explosions that flings things up high approach, Kerbal Space Program includes a very useful piece of equipment that became quite popular in the 20th century: wings.. Note that you need to activate the afterburner ("Wet Mode") manually. Can't remember where I saw/read about it - Scott Manley maybe? I've since shaved that down more but that was by going even higher and even faster). It has two modes: The first, Dry mode, is similar to that of the J-33 "Wheesley" Basic Jet Engine, with a bit more thrust. a screenshot of kerbal space program 2. by: lord bird. Now lets combine these two indicators: The best performance your engine can achieve is when you have an optimal amount of Air Flow (obviously) but also the MAXIMUM amount of Air Intake. Which is capable of high altitude, high speed flight. You are just about at maximum speed and at the same time very close to stall speed. My 'plane science' is more advanced than my 'rocket science' (career mode) because I got tired of seeing all the high-altitude missions I had on the books and wanted to finish them. Watch out for your SAS if you're running batteries without a jet for a long time. A well-designed jet with this engine and with the afterburner lit, flown properly, can momentarily climb to 30,000 m altitude. There is a very close tolerance to the two speeds. I'm in career mode and got all groups of the 45-science-cost level, except Flight Control, and additionally have Electrics, Heavy Rocketry and Fuel Systems. I don't recall if they model aspect ratio, but either way, the struts are murder and the delta wing has so much more wing that it'll still have more lift. First is thrust; the higher you get, the lower the thrust your engines deliver. The best answers are voted up and rise to the top, Not the answer you're looking for? Best altitude to fly a plane? - Kerbal Space Program - GameFAQs Slap that behind a plane you'll be able to go beyond 20km without any trouble. Build a plane or rocket for Kerbal high altitudes - Arqade I'd almost expect it to work better in stock since infini-gliders can be done. You can spin around the whole world on just fumes. CONTROLABLE plane for ~20km altitude? :: Kerbal Space Program General Isn't that backwards snark? One problem is i'm running stock on career mode and only have 30 part to spare, so large planes are out of the question. Thanks for asking this, I've been struggling with the same problem in career mode. But a rockets can do it. Display as a link instead, Once it's in the air, it's stable and easy to fly and manages to fly at altitudes between 11k 12k without problems. If drag were the only concern, at any given altitude the slower you go, the less fuel you need: the work done by drag over a distance grows linearly with speed (the force grows quadratically with speed, but the time falls linearly). The Inland Kerbal Space Center itself, being in effect the old Kerbal Space Center from 0.2. Information Changelog Stats Though I'm still working on learning to be better at space planes. The most efficient way is, of course, to make a high altitude (or space) plane. In my case, it brought me to 20km up at a 45-degree angle, but it is probably not optimal. Did any DOS compatibility layers exist for any UNIX-like systems before DOS started to become outmoded? The U-2's published maximum altitude is somewhere above 74,000 feet. One of my planes is small and agile, and can easily enough glide to a safe landing even if the rockets consume all the fuel. I have enough patience to do the slow flying, but is it horribly inefficient? Personally, I don't enjoy survey contracts on Kerbin. First off as of .15.1 intakes don't do anything. Of course, this thing has very limited range, speed and acceleration because of the extra weight. Pasted as rich text. Display as a link instead, GitHub - Boris-Barboris/AtmosphereAutopilot: Plugin for Kerbal Space Best way to get down into thicker air and land is to perform what dogfighters called a 'Split-S'. Most SSTO space planes would be able to accomplish this easily. Site design / logo 2023 Stack Exchange Inc; user contributions licensed under CC BY-SA. I did some testing and found that the turbojets get the best Isp around 5.2 km altitude, so I was thinking of flying at that altitude. Ok, the panther engine is still not good enough. Running the 60U engine at about 40U seems to give me a good balance between reduced drag and air intake. Paste as plain text instead, I'm going to try adding a small solid fuel rocket engine toned down to get the initial height then dump it, as well as check into that high end gear mentioned. Just sounds like the engines can't get enough air, in KSP high speed also generates air intake so I'm guessing what is happening is that you have the initial speed to get to altitude but the lack of air at altitude is starving the engine resulting in lower speed which further reduces air intake and it cascades until either the engine shuts down or you return to denser atmosphere at a lower altitude. Make sure you've angled your wings up slightly so that you provide enough lift for a 0 angle of attack at top speed. As you found out, it basically konks out at 15km. The second, Wet mode, uses the afterburner to produce thrust almost equal to the J-X4 "Whiplash" Turbo Ramjet Engine, but at a considerably reduced fuel efficiency. It may take some practice to hit your target area this way, because you'll be picking up additional horizontal speed, and thus it's possible to under or overshoot. This way control surface max deflection can be programmed by an aircraft designer to make . I also set it to enable the cockpit's reaction wheels to improve control at high altitude, and close air intakes to reduce drag. What are the minimum altitudes for each warp level? A temple in the desert (6 29 47 S 141 40 3 W) known as Tut-Un Jeb-Ahn, although this name can only be seen when a vessel crashes into it. All rights reserved. If you enter the Mun's SOI, it immediately counts as "In Space High over Mun" until you get below 60km Mun altitude. High altitude flight is efficient because the air is thinner, and therefore aircraft experience less parasitic drag. How can I make money in the new career mode? At 3500m, you have half the drag you'd have at the surface; at 7km, 1/4 the drag, at 10.5km, 1/8 the drag, etc. A well-designed jet with this engine and with the afterburner lit, flown properly, can momentarily climb to 30,000 m altitude. The U-2 is probably the highest altitude aircraft still flying. alternatively, combine a liquid fuel rocket into your plane. In this case lots of fuel is the wrong approach, I can get more than half way around Kerbin on 2 cans of Jet Fuel and a turbojet if I glide most of it. KSP Quick Guides: High Altitude Design and Flying - Stock v.23 Stoober AK 3.32K subscribers Subscribe 21K views 8 years ago This tutorial will cover designing and flying a plane that can soar. There is no such thing as "so high radar can not detect it", since radar can detect things in outer space. If you've attached them to your fuselage with zero AoA, what that means is that when you fly, you're going to have to have the entire plane pitched slightly above in order to generate lift. Evidence. Yes, although they have only been flown with nearly full tanks. Content titles and body; Content titles only It is usually best for initial designs to be based on logic and real-world physics and then be prepared to experiment with non-logical alternatives for optimisation. Once you're at that regime, you should be able to cover huge distances on tiny amounts of fuel. A full suite of flaps on the trailing edges of the main wings give it exceptional low-speed lift, and small hydroplane steps mounted on each side of the fuselage bottom help lift it out of the water (lowering water drag) during takeoff runs. Even better, burn a little more, and you can pop out of the atmosphere for a bit and avoid all that nasty drag stuff. Clear editor. At about 400-500m/s (~15km), the two engines are even. Why not keep the engine for multi-stage rockets? - Space Exploration Ep. Building a rocket to fly vertical seems to be nearly impossible, in the atmosphere they tend to become unstable (or maybe I missed a trick?). 2022 Take-Two Interactive Software, Inc. Your previous content has been restored. If you want to cover your aircraft with loads of intakes, I'm sure you could easily fly above 35km and reach 2000+ m/s velocity. A little while back I spent a long time trying to circumnavigate Kerbin on the least liquid fuel possible (i posted the record to the sub: 254 units of fuel. Is there a single-word adjective for "having exceptionally strong moral principles"? Pvt. This is my current best hi alt plane. So I'm pretty darn new to KSP, and my career has barely gotten started, and the jobs for crew observations seem to dominate This thread is quite old. AoA and G-force moderation. Been a while since I've flown stock*, but I've heard that, for maximum efficiency, you want one turbojet for every 7.5 tons, and about four ram intakes for each turbojet. There's basically three ways to do that: lifting surfaces, thrust, and orbiting. Jet engine - Kerbal Space Program Wiki @SaintWacko's advice is probably the most practical. The Kerbal Space Program subreddit. It'll probably be more efficient with more intakes, but I wouldn't increase the number of engines. I also added a parachute and decoupler since I find it too hard to correctly land this thing yet ;-) I managed to land in the water once, though. Why that? I started by attaching two LV-909 rocket engines to a regular low-atmosphere plane: In this save, I don't have custom action groups yet, so I'm using the RCS control to toggle between jet and rocket modes. Your engine burns the same amount of jetfuel per second regardless of how high or fast you are! Landing On Laythe Moon Of Jool Kerbal Space Program Youtube I also had problems with a high altitude plane until I decided to follow the K.I.S.S. Ksp engine altitudes : r/KerbalSpaceProgram - reddit Designing a High Altitude Jet | KSP: Making Space Home Mike Aben 24.8K subscribers Join Subscribe 85 Share 3.4K views 1 year ago Ep. 2022 Take-Two Interactive Software, Inc. Your previous content has been restored. AoA itself refers to the angle of the wing (or the whole plane if the AoI is 0)relative to the airflow. Press question mark to learn the rest of the keyboard shortcuts. The ideal case for optimally efficient flight (which is what you want if you're trying to maximize cruise altitude) is when your wings are mounted to the body, pitched up just enough that when cruising in level flight, the body of the aircraft is pointing perfectly . Exorcet's Content - Kerbal Space Program Forums Technically, any rocket engine is also a jet engine as it forms a high-speed jet of reaction mass. That will unlock: "Whiplash" Turbojet Which is capable of high altitude, high speed flight. Cookie Notice Trying to do something without the right part is long and difficult path. I only seem to be able to make planes that can fly a bit below that altitude and then temporary rise to it. Browse other questions tagged, Start here for a quick overview of the site, Detailed answers to any questions you might have, Discuss the workings and policies of this site. Don't be too surprised if KSP's aero model breaks down in edge cases. Yes. as a rule of thumb they all lose thrust at higher altitudes and at high velocities. I am currently designing a mission that will involve several very long distance plane flights. - Insane TWR didn't help. Planes in Space. Approximately 12km up the main engines stop providing enough thrust to maintain the climb, so it's time to switch to rocket mode. You cannot paste images directly. I followed a similar strategy. She has a horrible turn rate and oscillates a couple of thousand meters at cruise, but it's flyable. With some fins to keep you stable and careful aim, you can hit your desired location and altitude and will have 5-10 seconds to collect data before you hurtle past it and pull your chute. Paste as plain text instead, There are two factors to that: how thick the air is, how fast the ship is going.
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